All items on Castabra have an assigned Class between 0 and 5. Class 5 represents the rarest and strongest items, while Class 0 items cannot have attributes.
The class level determines the maximum number of attributes an item can have. For example, a Class 3 item can have up to 3 attributes.
Items with attributes may drop from monsters or be enchanted using the Enchanting System.
Once an item has attributes, they can only be removed using Disenchanting Orbs or Cleansing Orbs.
Items with attributes can still be sold to NPCs for their original price.
Items with Class 1 or higher can be enchanted using Enchanting Orbs or Prismatic Orbs.
To enchant an item, use an orb on the desired item while it is not equipped. Each enchantment attempt consumes 3 Enchanting Dusts.
Enchanting Dust is obtained by using a Cleansing Orb on an item with attributes, removing all attributes and converting them into dust.
| Attribute Count | Enchanting Dust Drop Count |
| 1 | 1 - 3 |
| 2 | 2 - 6 |
| 3 | 3 - 9 |
| 4 | 4 - 12 |
| 5 | 5 - 15 |
Enchanting Orb success chance is calculated individually for every item.
Prismatic Orb success chance is double that of an Enchanting Orb.
Cleansing Orbs have a 100% chance to remove all attributes and return dust.
Disenchanting Orbs have a 100% chance to remove one random attribute.
| Orb | Price | Where to Buy |
| Enchanting Orb | 2,000 Gold Coins | Zoltan |
| Disenchanting Orb | 2,000 Gold Coins | Zoltan |
| Cleansing Orb | 3,000 Gold Coins | Zoltan |
| Prismatic Orb | 11,000 Gold Coins | Zoltan |
| Enchanting Dust | N/A | Cleansing Orbs |
When a creature is killed, any item with Class 1 or higher may drop with attributes. Items with lower drop chances generally have a higher chance to roll attributes.
| Attribute | Description |
| Attack | Increase item attack |
| Defense | Increase item defense |
| Armor | Increase item armor |
| Sword Fighting | Increase sword fighting skill |
| Axe Fighting | Increase axe fighting skill |
| Club Fighting | Increase club fighting skill |
| Distance Fighting | Increase distance fighting skill |
| Shielding | Increase shielding skill |
| Magic Level | Increase magic level (mages only) |
| Max Health | 1x Knights, 0.5x Paladins, 0.33x Mages |
| Max Mana | 1x Mages, 0.5x Paladins, 0.33x Knights |
| Health Regen | Increase health regeneration |
| Mana Regen | Increase mana regeneration |
| Healing | Increase healing from spells and items |
| Mana Heal | Increase mana restoration from items |
| Absorb Health | Convert damage taken into health |
| Absorb Mana | Convert elemental damage taken into mana |
| Speed | Increase movement speed |
| Protect Physical | Increase physical protection |
| Protect Fire | Increase fire protection |
| Protect Energy | Increase energy protection |
| Protect Poison | Increase poison protection |
| Protect Mana Drain | Increase mana drain protection |
| Protect Life Drain | Increase life drain protection |
| Protect Elements | Increase fire, energy and poison protection |
| Reflect Physical | Reflect physical damage |
| Reflect Fire | Reflect fire damage |
| Reflect Energy | Reflect energy damage |
| Reflect Poison | Reflect poison damage |
| Reflect Elements | Reflect elemental damage |
| Critical Hit | Chance for stronger physical hits |
| Critical Spell | Chance for stronger spell damage |
| Attack Speed | Increase attack speed (%) |
| Life Leech | Convert dealt damage into health |
| Mana Leech | Convert dealt damage into mana |
| Hitchance | Increase hit chance |
| Burning | Apply burning effect |
| Poison | Apply poison effect |
| Electrify | Apply electrify effect |
| Bleeding | Apply bleeding effect |
| Freeze | Apply freeze effect |
| Dodge | Chance to dodge attacks |
| Arrow Guard | Apply defense against distance attacks |
| Perforation | Chance to ignore armor |
| Crushing Blow | Chance to ignore defense |
| Double Bash | Chance to attack twice |
| Berserk | Temporary melee and speed boost |
| Mitigation | Reduce incoming damage |
| Vibrancy | Resist paralysis |
| Weight | Reduce item weight |
| Fire Damage | Increase fire damage |
| Physical Damage | Increase physical damage |
| Poison Damage | Increase poison damage |
| Energy Damage | Increase energy damage |
| Range | Increase weapon range (Wands/Rods only) |